Post by dzetsurp on Mar 9, 2014 20:26:30 GMT -8
Based on a futuristic reality of greatly improved (and maybe impossible but who cares) technology.
Bouncing like a ball, Iroha excitedly scrambled home, clutching a medium-sized box with both of her arms as if the contents were something absolutely valuable. Never mind the strange looks of the pedestrians as she rushed by them--she had something that mattered much more than the opinions of strangers. When Iroha finally tumbled through her door, she was not unnoticed by her neighbour, Ruko, who had happened to be staring listlessly out of her living room window after recently waking from a nap.
"I wonder what that kid's up to," she mused aloud to herself, groggily pulling herself off the couch. Might as well head next door to check it out.
Iroha gleefully placed her package on her coffee table and opened it, carefully removing the helmet contained inside. It was a bulky piece of headgear, with a long electrical plug coming from the very top. Iroha knew she'd probably look quite odd wearing this, but it hardly mattered.
"I knew sending in those postcards was totally worth it," Iroha giggled. "I'm so glad I'm one of the one hundred winners! A free Second Life virtual reality gaming helmet, just for me!"
The "Second Life virtual reality gaming helmet" was an odd piece of technology, developed specially for gamers who ever wished they could enter a fantasy world. Using electromagnetic waves similar to frequencies of emitted by the brain, the wearer would be quickly be put to sleep. Then, the helmet would directly send signals so that the gamer would feel as if they were place smack-dab in a RPG styled game, all while they slumbered. A handy feature was a sort of "alarm clock" that one could set so that they would be thrown from the game and awoken (with a five minute warning, of course) if they had any errands to run. Plus, there was a clock feature one could call up if they needed to know the time but hadn't set the alarm. It was also noted that despite the nature of the game, it could not replace an actual good night's sleep as the brain would be gaming rather than resting.
"Before I start," Iroha said to herself, standing. "I should go to the bathroom."
Leaving her new toy behind, Iroha skipped away just as Ruko had rudely entered the house without knocking.
"Hello?" Ruko called, not loud enough for Iroha to hear from the toilet. "What's that?"
The strange helmet caught her eye and she slowly made her way over to the table where it sat. Not thinking that touching another person's belongings without asking could have bad repercussions, Ruko plugged the helmet in ("Plugs were meant to be plugged in, right?") and thankfully sat comfortably on Iroha's sofa before putting it on and lowering the visor.
The effect was nearly immediate. Ruko conked out and fell against the backing of her chair, snoring lightly. Meanwhile though, her mind felt completely alert as she suddenly found herself standing in a light blue room.
"Welcome to Second Life," came a disembodied female's voice. "Please select a race."
And instantly, before her eyes, 'statues' hazed into view; several dozen figures of Ruko's appearance in each species; a "wolfwoman", an elf, a troll, a dwarf, a human, and so on. Ruko started.
"So this was a video game, was it?" she chuckled to herself. "Interesting."
It was quite comical, some of these classes: for example, the Dwarf version of Ruko, whose class granted Attack (damage-dealing) and Strength (weapon weight--some weapons are too heavy for people with low Strength stats to wield effectively) and Weapon Mastery at the cost of Speed and Accuracy and Resistance, was quite tall considering its nature, due to Ruko's already towering height. About five feet and five inches tall, that Dwarf would have dwarfed other Dwarves.
"Well, I don't want to be a monster," Ruko frowned, skipping over any classes that masked her face with snouts, fur, or warts.
Finally, in her vanity, Ruko decided she wanted her appearance to remain exactly the same and picked Human, which worked unexpectedly well for her anyways, as Humans were an all-around species, although lacking greatly in the Resistance and Intelligence (magic strength) stats, not that Ruko would need them anyway. She tapped the statue, which started to flash in a dull light.
"You have picked Human," the voice confirmed. "Continue or Cancel?"
"Continue," Ruko answered.
Afterwards, Ruko chose her class to be Warrior, which could apparently be changed later on in the game at Class Guilds, found in Cities, and allocated her five bonus stat points towards her Attack as she didn't quite care for anything else. She input her username as "Rook", her gender (out of the options of "Male", "Female", and "Other") to be Female and finally finished creating her character.
"Congratulations," came the voice. The silvery words "Skip Introduction" appeared in front of Rook as the voice continued to speak, but she opted not to click it. "Your character is complete. If there is anything you do not understand, please say Command, Question to view our Frequently Asked Questions, Command, Forum to view Forums created by other players, or Command, Help to speak to a technician.
"Battle will parallel real life and common sense. Levelling up will occur from gathering experience from Quests and Slaying. If you are Slain, you will reappear in Domus City, your House, if you have one, or your Clan Guild, if you have one, and you will lose one Level. Players can create Clans by applying for one to a Clan Master, who can be found in Castra City.
"You will get hungry at a rate similar to real life, and can die of hunger. Game Time runs at a rate 7 times the speed of real life, so that 24 hours of real life time is equivalent to 168 hours of Game Time. This is to give more of the experience of living in your Second Life without obstructing large amounts of time of your real life.
"You will be automatically logged out after 18 hours of consecutive gameplay to prevent gamers from injury or other problems from overplaying. If there is any information that you have missed, you may check the Frequently Asked Questions.
"Are you ready to begin, Player Rook?"
"Of course I am!"
"Understood. You will now be entered into the map at the starting location of Domus City. Have fun!"
And with a flash, Rook found herself standing in a city, still fairly empty, as many players hadn't even logged in yet. There was a Castle behind her, fairly small, as castles went, surrounded by no moat, but a stone wall. Several brick roads lead to several homes and stores selling various goods, including armor, weapons, and miscellaneous potions and items. A few NPCs wandered, not very memorable in appearance except for the bright red question marks floating above their heads, indicating an available Quest. (I guess you could call them "Questing Marks" ahaha.)
"Command, Inventory," Rook said as a test. Sure enough, a window appeared before her, displaying what little things she owned thus far; ten nums (the game's currency) and a loaf of bread.
"Well, I guess may as well get started on some quests or something."
Iroha came back from her bathroom trip to fine Ruko had hijacked her new gaming system.
"Hey, what? Ruko, no, why?"
The poor woman sank to her knees in despair, knowing better than to risk pulling the helmet off or unplugging it.
"That was mine," she whined. But her complaint fell on deaf ears and Iroha went to go mope in her room by surfing the internet and hopefully order another helmet for herself to use.
(Whew, that took a while. Sorry it's so convoluted and long, and may get a bit confusing because I left partway through to go cook dinner and eat. Also, you don't have to include all that extra beginning stuff with the tutorial because evidently that would be repetitive.)
Bouncing like a ball, Iroha excitedly scrambled home, clutching a medium-sized box with both of her arms as if the contents were something absolutely valuable. Never mind the strange looks of the pedestrians as she rushed by them--she had something that mattered much more than the opinions of strangers. When Iroha finally tumbled through her door, she was not unnoticed by her neighbour, Ruko, who had happened to be staring listlessly out of her living room window after recently waking from a nap.
"I wonder what that kid's up to," she mused aloud to herself, groggily pulling herself off the couch. Might as well head next door to check it out.
Iroha gleefully placed her package on her coffee table and opened it, carefully removing the helmet contained inside. It was a bulky piece of headgear, with a long electrical plug coming from the very top. Iroha knew she'd probably look quite odd wearing this, but it hardly mattered.
"I knew sending in those postcards was totally worth it," Iroha giggled. "I'm so glad I'm one of the one hundred winners! A free Second Life virtual reality gaming helmet, just for me!"
The "Second Life virtual reality gaming helmet" was an odd piece of technology, developed specially for gamers who ever wished they could enter a fantasy world. Using electromagnetic waves similar to frequencies of emitted by the brain, the wearer would be quickly be put to sleep. Then, the helmet would directly send signals so that the gamer would feel as if they were place smack-dab in a RPG styled game, all while they slumbered. A handy feature was a sort of "alarm clock" that one could set so that they would be thrown from the game and awoken (with a five minute warning, of course) if they had any errands to run. Plus, there was a clock feature one could call up if they needed to know the time but hadn't set the alarm. It was also noted that despite the nature of the game, it could not replace an actual good night's sleep as the brain would be gaming rather than resting.
"Before I start," Iroha said to herself, standing. "I should go to the bathroom."
Leaving her new toy behind, Iroha skipped away just as Ruko had rudely entered the house without knocking.
"Hello?" Ruko called, not loud enough for Iroha to hear from the toilet. "What's that?"
The strange helmet caught her eye and she slowly made her way over to the table where it sat. Not thinking that touching another person's belongings without asking could have bad repercussions, Ruko plugged the helmet in ("Plugs were meant to be plugged in, right?") and thankfully sat comfortably on Iroha's sofa before putting it on and lowering the visor.
The effect was nearly immediate. Ruko conked out and fell against the backing of her chair, snoring lightly. Meanwhile though, her mind felt completely alert as she suddenly found herself standing in a light blue room.
"Welcome to Second Life," came a disembodied female's voice. "Please select a race."
And instantly, before her eyes, 'statues' hazed into view; several dozen figures of Ruko's appearance in each species; a "wolfwoman", an elf, a troll, a dwarf, a human, and so on. Ruko started.
"So this was a video game, was it?" she chuckled to herself. "Interesting."
It was quite comical, some of these classes: for example, the Dwarf version of Ruko, whose class granted Attack (damage-dealing) and Strength (weapon weight--some weapons are too heavy for people with low Strength stats to wield effectively) and Weapon Mastery at the cost of Speed and Accuracy and Resistance, was quite tall considering its nature, due to Ruko's already towering height. About five feet and five inches tall, that Dwarf would have dwarfed other Dwarves.
"Well, I don't want to be a monster," Ruko frowned, skipping over any classes that masked her face with snouts, fur, or warts.
Finally, in her vanity, Ruko decided she wanted her appearance to remain exactly the same and picked Human, which worked unexpectedly well for her anyways, as Humans were an all-around species, although lacking greatly in the Resistance and Intelligence (magic strength) stats, not that Ruko would need them anyway. She tapped the statue, which started to flash in a dull light.
"You have picked Human," the voice confirmed. "Continue or Cancel?"
"Continue," Ruko answered.
Afterwards, Ruko chose her class to be Warrior, which could apparently be changed later on in the game at Class Guilds, found in Cities, and allocated her five bonus stat points towards her Attack as she didn't quite care for anything else. She input her username as "Rook", her gender (out of the options of "Male", "Female", and "Other") to be Female and finally finished creating her character.
"Congratulations," came the voice. The silvery words "Skip Introduction" appeared in front of Rook as the voice continued to speak, but she opted not to click it. "Your character is complete. If there is anything you do not understand, please say Command, Question to view our Frequently Asked Questions, Command, Forum to view Forums created by other players, or Command, Help to speak to a technician.
"Battle will parallel real life and common sense. Levelling up will occur from gathering experience from Quests and Slaying. If you are Slain, you will reappear in Domus City, your House, if you have one, or your Clan Guild, if you have one, and you will lose one Level. Players can create Clans by applying for one to a Clan Master, who can be found in Castra City.
"You will get hungry at a rate similar to real life, and can die of hunger. Game Time runs at a rate 7 times the speed of real life, so that 24 hours of real life time is equivalent to 168 hours of Game Time. This is to give more of the experience of living in your Second Life without obstructing large amounts of time of your real life.
"You will be automatically logged out after 18 hours of consecutive gameplay to prevent gamers from injury or other problems from overplaying. If there is any information that you have missed, you may check the Frequently Asked Questions.
"Are you ready to begin, Player Rook?"
"Of course I am!"
"Understood. You will now be entered into the map at the starting location of Domus City. Have fun!"
And with a flash, Rook found herself standing in a city, still fairly empty, as many players hadn't even logged in yet. There was a Castle behind her, fairly small, as castles went, surrounded by no moat, but a stone wall. Several brick roads lead to several homes and stores selling various goods, including armor, weapons, and miscellaneous potions and items. A few NPCs wandered, not very memorable in appearance except for the bright red question marks floating above their heads, indicating an available Quest. (I guess you could call them "Questing Marks" ahaha.)
"Command, Inventory," Rook said as a test. Sure enough, a window appeared before her, displaying what little things she owned thus far; ten nums (the game's currency) and a loaf of bread.
"Well, I guess may as well get started on some quests or something."
Iroha came back from her bathroom trip to fine Ruko had hijacked her new gaming system.
"Hey, what? Ruko, no, why?"
The poor woman sank to her knees in despair, knowing better than to risk pulling the helmet off or unplugging it.
"That was mine," she whined. But her complaint fell on deaf ears and Iroha went to go mope in her room by surfing the internet and hopefully order another helmet for herself to use.
(Whew, that took a while. Sorry it's so convoluted and long, and may get a bit confusing because I left partway through to go cook dinner and eat. Also, you don't have to include all that extra beginning stuff with the tutorial because evidently that would be repetitive.)